QUAKE 4(tm) 1.3 Full Point Release - README

Last updated 07-21-06

Please note that in-game console commands are not supported by Activision(r).

This update for QUAKE 4 includes several new multiplayer maps, two new game modes, and the new Napalm Gun. A complete list of changes and additions is included below. For future updates and more information about the game, please visit the official game website at http://www.quake4game.com

Table of Contents:

Overview:

In addition to a number of new changes and updates, this 1.3 Point Release also includes the changes from point releases 1.0.4.0, beta 1.0.5.0, beta 1.0.5.2, and 1.2. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed an earlier update, this update can be installed over the earlier update(s) without problems - there is no need to re-install previous updates or map packs released through the id Software website. Doing so may adversely affect the proper functionality of your installation.

If you require additional QUAKE 4 technical support, please see the help system that is included with the game.

Notes for mod users:

Due to the vast number of updates and new functionality in the 1.3 Point Release, mods will have to be updated to the 1.3 code by each respective mod author in order to run correctly on the 1.3 version of Quake 4. Information regarding mods and news related to the Quake 4 SDK can be found at http://www.iddevnet.com/quake4/Quake4SDK. Activision does not provide any technical support for mods.

Netdemo Recordings:

Network demos are a recording of the network traffic during a multiplayer game. You can record a network demo on a client connected to a multiplayer server (client-side network demo) or you can record the demo directly on the server (server-side network demo). Client-side network demo recording is recommended for performance benchmarking or match recording and playback.
Due to the high amount of network traffic managed by the game server, the stability of server-side network demos is completely dependent on number of clients, server processing power, and server bandwidth. More information regarding Network Demos can be found at http://www.iddevnet.com/quake4/NetworkDemos.

New Multiplayer Game Mode - DeadZone

DeadZone is a brand new team-based multiplayer gametype. Players fight over a limited number of DeadZone artifacts, then race to maintain control of a central scoring zone designated by a scrolling white border. Teams can accumulate points when one or more player from their team is in the DeadZone carrying an artifact. If each team has one or more players in the DeadZone with an artifact at the same time, neither team will gain any points during this stalemate situation. When an artifact is depleted, it returns to its initial spawn location and is available for pick-up. If a player is killed while carrying an artifact, it drops in that location and is again available. The first team to reach the scoring limit wins.

New Multiplayer Weapon - Napalm Gun

Propels an incendiary plasma projectile that explodes and spreads on impact. The dispersed plasma causes damage to any that touch it and continues to burn for a short time.

New Multiplayer Maps

Cavernous Cryonics (q4xctf6) -
These ice caverns were once home to the Makron, and facilitated the preservation of barely living humans awaiting Stroggification. Now it is a fast-paced proving ground that allows for skilled players to take advantage of the many paths to either team's base. Cavernous Cryonics is designed for small to medium CTF, Arena CTF, and DeadZone matches.

Central Industrial (q4xdm10) -
This tall and narrow structure has a central elliptical chamber that runs the height of the building. Those who dare can take up sniping positions along the chamber - but remember, if you can see one opponent, all your opponents can probably see you. DeadZone adds a small platform to the center of the map as its scoring area, but the map can also be played in DM or TDM.

Warforged (q4xdm11) -
Built into a Stroggos crater wall, this open three-level structure requires quick reflexes and constant movement. Use the jump pads and teleporters to gain an advantage, and try to avoid falling into a predictable path. Warforged is ideal for larger DM, TDM, and DeadZone battles.

Stroyent Red (q4xdm13) -
This abandoned outpost is surrounded by the empty void of space. Be prepared for harrowing chases, and watch your step as the narrow paths and exposed jump pads can lead to certain death. Stroyent Red is best for DM, TDM, and DeadZone matches.

Retrophobopolis (q4xdm14) -
This QUAKE(r) classic has been updated and rebuilt for Quake 4 multiplayer, but it maintains its claustrophobic corridors and trap filled rooms. There are moving floors, lava pits, and hidden portals all around - if you're not careful, you'll be the next victim. Retrophobopolis is suitable for Deathmatch, Team Deathmatch, and DeadZone gameplay.

Firewall (q4xdm15) -
Red sand and rust set the tone within this former Strogg vehicle construction facility. A multi-level structure, you'll have to look high and low for your enemies - there are tons of ways to get around and plenty of places to hide. DeadZone focuses your efforts on the central platform, but DM and TDM will have you moving through the many paths to stay alive.

Stroggenomenon (q4xtourney1) -
A small, tourney focused level, Stroggenomenon funnels you through a series of hallways and passages that will keep you guessing where your opponent is. Steer clear of the dead end if you're being followed, and utilize the jump pad for a quicker path through the arena. This map is ideal for Tourney, DM and TDM matches.

Verticon (q4xtourney2) -
Verticon will have you seeking higher ground. The Railgun and armor positions force players to sharpen their vertical combat skills, as these key items leave you exposed and without much room to dodge enemy fire. Verticon is designed for DM and TDM matches but is particularly suited for fast-paced Tourney matches.

To use the new maps in the map rotation cycle, a new map cycle script file has been included, called mapcycle-mp3.scriptcfg. To use the new map cycle script:
1. On the Multiplayer- Create Server screen, click "Advanced Options".
2. In the "Map cycle script file" field, enter "mapcycle-mp3.scriptcfg".
3. Click "Close advanced options".
4. Start the server.

Buy Mode

The Quake 4 "Buy Mode" is a server option that can be enabled with any gametype and any arena. The key features of the Buy Mode are:

Fixes & Updates in 1.3:

General:

Fixes & Updates in 1.2:

General:


Multiplayer:

New Features:


Adjustments:

Fixes:


Single Player:


Known Issues:
Surround Speakers option in Advanced Audio settings cannot be enabled if Windows Sound options are not set correctly on the local machine. Players with 5.1 surround sound must set their Advanced Speaker Settings to Surround 5.1 instead of Desktop Stereo:
1. From the Windows(r) Control Panel, select "Sounds and Audio Devices."
2. In the "Speaker Settings" area, click the "Advanced" button.
3. Make sure that the speakers are set to "5.1 Surround" or "Surround 5.1" instead of "Desktop Stereo."
If this is not set correctly, then enabling the Surround Speakers setting will not apply, and will default back to off.

Fixes & Updates in 1.0.4.0:

General:

Interface:

Multiplayer:

(c) 2005-2006 Id Software, Inc. All rights reserved. Published and distributed by Activision Publishing, Inc. under license. Developed by Raven Software Corporation. QUAKE and ID are registered trademarks of Id Software, Inc. in the U.S. Patent and Trademark Office and/or some other countries. Activision is a registered trademark of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.